Sphaer

Bridging local creativity with urban experience

I pitched this as our graduation project at Spiced Academy Berlin. Two goals drove everything: for residents to find what's happening around them in one place — and for creators to reach the right audience without the noise.

Case study

Timeline

03.2025 - 05.2025

Role

Concept · Research

Design system

Art direction

Skills

Product design user research

Prototyping

Team

Lara — research, personas, UX writing

Camila — research, wireframes

René — design system, prototype

01 — IDEA

Berlin has one of Europe's richest local cultures — yet discovering it still means navigating fragmented platforms, group chats, posters, and algorithms.

I designed SPHAER as a unified local platform where creators can share offerings, and residents can discover experiences, communities, and people around them — built around European values of privacy, place, and consent.

02 — Problem

A fragmented local experience

Creators struggle to reach the right audience without relying on Instagram or existing social circles. Residents struggle to discover local experiences beyond algorithms, word of mouth, or mainstream platforms. The result is a coordination gap: people want to participate more in local life — but existing tools make discovery and connection difficult.

03 — Research

6 residents. 13 creators. 2 sides of the same problem.

"In the past there was Zitty — one newspaper every two weeks, all the events. Now it's spread across too many platforms. Really uncomfortable."

— Frank, Resident from berlin

Research revealed

78%

Residents

miss out on local events regularly

"I always have the feeling that a lot escapes me." — Judi

34%

Residents

skipped activities rather than go alone

"The last time I didn't go was because nobody wanted to come with me." — Lisa

95%

Residents

trust personal recommendations

"Not having to jump between everything — one place where information flows." — Tim

62%

Creators

describe promotion as a second job

"It's like a job in itself — you'd almost need to hire someone." — Andrea

77%

Creators

want to reach beyond their immediate circle

"I want my offers to reach the right audiences — not just friends." — Leo

85%

Creators

Uses Instagram, even though they dislike it.

“There’s something sensitive about self-promotion on social media.”

We weren't looking at a discovery problem. We were looking at a participation problem. Creators didn't lack talent — they lacked infrastructure. The tools forced a choice between too public and too private. Brilliant work went unseen.

03 — The Market

What existing platforms offer — and what they're missing

None connect discovery and creation in one place. None are built around European privacy values. That's the gap SPHAER fills.

Platform

Strength

Missing

Instagram

Massive reach & visual promotion

No local focus or structured events

Meetup

Event discovery

No creator ecosystem

Fiverr/Upwork

Freelance marketplace & services

No community or local connections

Facebook Events

Wide event listing distribution

Privacy concerns & algorithm fatigue

nebenan

Hyperlocal neighborhood connection

Limited cultural & creator focus

rausgegangen

Cultural listings

No participation layer

Three questions shaped everything that followed:

"How might we make the platform useful before any network exists? How might we let people explore their city in the way that suits them best? How might we connect residents and creators without sacrificing privacy?"

03 — Who I Designed For

Residents can't find the right offers. Creators can't reach the right people.

The gap between them is where SPHAER lives.

Carl

the Explorer

Architect. Kreuzberg. Curious, busy, slightly disconnected from his own city. He wants to know what's happening around him workshops, screenings, community moments without spending an hour searching for it. He finds out too late. He goes alone or not at all.

Lea Weber

the Creator

Digital filmmaker. 11 years experience. She runs Collaborating On Set, a workshop for film crews on staying calm and creative under pressure. She wants to reach people who'd genuinely value her work. A structured space where sharing feels natural, not performative.

Their paths cross when Carl finds Lea's workshop in the feed and books it. That single moment is the entire product thesis made tangible.

One platform. Three intentions Discover what's happening around you. Belong to communities that match who you are. Share your work with the right people.

03 — Design Decisions

What I Built and Why Four Things That Matter The Thinking Behind It

1 · Discovery as a system

Feed for browsing. Map with walking distances. Mural — a horizontal wall of posters recreating walking past a Berlin Litfaßsäule. Every activity title should feel worth showing up for.

2 · Hick's Law in the search

Originally all category tags were visible at once. Too many choices creates paralysis. Solution: clean search bar categories appear only when you tap it. Options available when needed, invisible when not.

3 · Participation as invitation

The + button offers three choices — activity, circle, poster. Not ten. Creators get a dedicated space where sharing work feels legitimate, not performative.

4 · Privacy in the moment

Location asked after sign-up, not before. No date of birth. Creators choose their audience before writing. Every field removed was a trust decision.

03 — The Design Language

The visual language is intentionally restrained. A black and white base across every screen — no competing colors, no decorative fills. The reasoning was simple: creators bring the color. Their posters, workshop images, and event covers are already rich and varied.

Color Palette

Text · buttons. active elements

Near Black

#2B2A27

Backgrounds

Pure White

#FFFFFF

Borders · inactive states

Light gray-blue

#E0E4EB

Secondary text · inactive labels

Mid gray

#949494

Links

Blue

#3572C7

Format

I chose portrait A-format for activity cards the same proportions as a physical poster. Creators already design posters for their events. On SPHAER, that poster becomes the card. No reformatting, no cropping. The content arrives exactly as intended.

Poster A-format

Circle cards use a circular image crop. One glance and you know whether you're looking at something happening or somewhere to belong.

Typography & Iconography

Headlines use ABC Arizona Mix Variable warm, editorial, every activity title feels worth showing up for. Body text and UI labels use SF Pro, clean, legible, native to iOS.

H1 - HEADLINE/Title . 22/Auto

Headline

H2 - HEADLINE/Title . 20/Auto

Headline

H3 - Headings/Body/CTA . 22/auto

Headline

H4 - Headings/CTA . 18/auto

Headline

H3 - Body . 14/auto

Headline

phosphor icons

Apple SF Symbols

03 — The Outcome

Two user types. Three content layers. Five decisions. One privacy-first European platform — designed as if it would launch.

03 — What I Learned

This project shifted my perspective from designing interfaces to designing social dynamics. What stood out most: participation depends on trust and context — not just access to information.

Sphaer

Bridging local creativity with urban experience

I pitched this as our graduation project at Spiced Academy Berlin. Two goals drove everything: for residents to find what's happening around them in one place — and for creators to reach the right audience without the noise.

Case study

Timeline

03.2025 - 05.2025

Role

Concept · Research

Design system

Art direction

Skills

Product design user research

Prototyping

Team

Lara — research, personas, UX writing

Camila — research, wireframes

René — design system, prototype

01 — IDEA

Berlin has one of Europe's richest local cultures — yet discovering it still means navigating fragmented platforms, group chats, posters, and algorithms.

I designed SPHAER as a unified local platform where creators can share offerings, and residents can discover experiences, communities, and people around them — built around European values of privacy, place, and consent.

02 — Problem

A fragmented local experience

Creators struggle to reach the right audience without relying on Instagram or existing social circles. Residents struggle to discover local experiences beyond algorithms, word of mouth, or mainstream platforms.

The result is a coordination gap: people want to participate more in local life — but existing tools make discovery and connection difficult.

03 — Research

6 residents. 13 creators. 2 sides of the same problem.

"In the past there was Zitty — one newspaper every two weeks, all the events. Now it's spread across too many platforms. Really uncomfortable."

— Frank, Resident from berlin

Research revealed

78%

Residents

miss out on local events regularly

"I always have the feeling that a lot escapes me." — Judi

34%

Residents

skipped activities rather than go alone

"The last time I didn't go was because nobody wanted to come with me." — Lisa

95%

Residents

trust personal recommendations

"Not having to jump between everything — one place where information flows." — Tim

62%

Creators

describe promotion as a second job

"It's like a job in itself — you'd almost need to hire someone." — Andrea

77%

Creators

want to reach beyond their immediate circle

"I want my offers to reach the right audiences — not just friends." — Leo

85%

Creators

Uses Instagram, even though they dislike it.

“There’s something sensitive about self-promotion on social media.”

We weren't looking at a discovery problem. We were looking at a participation problem. Creators didn't lack talent — they lacked infrastructure. The tools forced a choice between too public and too private. Brilliant work went unseen.

03 — The Market

What existing platforms offer — and what they're missing

None connect discovery and creation in one place. None are built around European privacy values. That's the gap SPHAER fills.

Platform

Strength

Missing

Instagram

Massive reach & visual promotion

No local focus or structured events

Meetup

Event discovery

No creator ecosystem

Fiverr/Upwork

Freelance marketplace & services

No community or local connections

Facebook Events

Wide event listing distribution

Privacy concerns & algorithm fatigue

nebenan

Hyperlocal neighborhood connection

Limited cultural & creator focus

rausgegangen

Cultural listings

No participation layer

Three questions shaped everything that followed:

"How might we make the platform useful before any network exists? How might we let people explore their city in the way that suits them best? How might we connect residents and creators without sacrificing privacy?"

03 — Who I Designed For

Residents can't find the right offers. Creators can't reach the right people.

The gap between them is where SPHAER lives.

Carl

the Explorer

Architect. Kreuzberg. Curious, busy, slightly disconnected from his own city. He wants to know what's happening around him workshops, screenings, community moments without spending an hour searching for it. He finds out too late. He goes alone or not at all.

Lea Weber

the Creator

Digital filmmaker. 11 years experience. She runs Collaborating On Set, a workshop for film crews on staying calm and creative under pressure. She wants to reach people who'd genuinely value her work. A structured space where sharing feels natural, not performative.

Their paths cross when Carl finds Lea's workshop in the feed and books it. That single moment is the entire product thesis made tangible.

One platform. Three intentions Discover what's happening around you. Belong to communities that match who you are. Share your work with the right people.

03 — Design Decisions

What I Built and Why Four Things That Matter The Thinking Behind It

1 · Discovery as a system

Feed for browsing. Map with walking distances. Mural — a horizontal wall of posters recreating walking past a Berlin Litfaßsäule. Every activity title should feel worth showing up for.

2 · Hick's Law in the search

Originally all category tags were visible at once.

Too many choices creates paralysis. Solution: clean search bar categories appear only when you tap it. Options available when needed, invisible when not.

3 · Participation as invitation

The + button offers three choices — activity, circle, poster. Not ten. Creators get a dedicated space where sharing work feels legitimate, not performative.

4 · Privacy in the moment

Location asked after sign-up, not before. No date of birth. Creators choose their audience before writing. Every field removed was a trust decision.

03 — The Design Language

The visual language is intentionally restrained. A black and white base across every screen — no competing colors, no decorative fills. The reasoning was simple: creators bring the color. Their posters, workshop images, and event covers are already rich and varied.

Color Palette

I chose not to use a primary brand color. Five neutrals structure the entire interface near black, pure white, a cool off-white background, subtle borders, and secondary gray. The reasoning was simple: the content brings the color. Creator posters, event photography, and workshop covers are already visually rich. A quiet UI lets them breathe.

Text · buttons. active elements

Near Black

#2B2A27

Backgrounds

Pure White

#FFFFFF

Borders · inactive states

Light gray-blue

#E0E4EB

Secondary text · inactive labels

Mid gray

#949494

Links

Blue

#3572C7

Format

I chose portrait A-format for activity cards the same proportions as a physical poster. Creators already design posters for their events. On SPHAER, that poster becomes the card. No reformatting, no cropping. The content arrives exactly as intended.

Poster A-format

Circle cards use a circular image crop. One glance and you know whether you're looking at something happening or somewhere to belong.

Typography & Iconography

Headlines use ABC Arizona Mix Variable warm, editorial, every activity title feels worth showing up for. Body text and UI labels use SF Pro, clean, legible, native to iOS.

H1 - HEADLINE/Title . 22/Auto

Headline

H2 - HEADLINE/Title . 20/Auto

Headline

H3 - Headings/Body/CTA . 22/auto

Headline

H4 - Headings/CTA . 18/auto

Headline

H3 - Body . 14/auto

Headline

phosphor icons

Apple SF Symbols

03 — The Outcome

Two user types. Three content layers. Five decisions. One privacy-first European platform — designed as if it would launch.

03 — What I Learned

This project shifted my perspective from designing interfaces to designing social dynamics. What stood out most: participation depends on trust and context — not just access to information.

Sphaer

Bridging local creativity with urban experience

I pitched this as our graduation project at Spiced Academy Berlin. Two goals drove everything: for residents to find what's happening around them in one place — and for creators to reach the right audience without the noise.

Case study

Timeline

03.2025 - 05.2025

Role

Concept · Research

Design system . Art direction

Skills

Product design . user research

Prototyping

Team

Lara — research, personas

UX writing

Camila — research, wireframes

René — design system, prototype

01 — IDEA

Berlin has one of Europe's richest local cultures — yet discovering it still means navigating fragmented platforms, group chats, posters, and algorithms.

I designed SPHAER as a unified local platform where creators can share offerings, and residents can discover experiences, communities, and people around them — built around European values of privacy, place, and consent.

02 — Problem

A fragmented local experience

Creators struggle to reach the right audience without relying on Instagram or existing social circles. Residents struggle to discover local experiences beyond algorithms, word of mouth, or mainstream platforms.

The result is a coordination gap: people want to participate more in local life — but existing tools make discovery and connection difficult.

03 — Research

6 residents. 13 creators. 2 sides of the same problem.

"In the past there was Zitty — one newspaper every two weeks, all the events. Now it's spread across too many platforms. Really uncomfortable."

— Frank, Resident from berlin

Research revealed

78%

Residents

miss out on local events regularly

"I always have the feeling that a lot escapes me." — Judi

34%

Residents

skipped activities rather than go alone

"The last time I didn't go was because nobody wanted to come with me." — Lisa

95%

Residents

trust personal recommendations

"Not having to jump between everything — one place where information flows." — Tim

62%

Creators

describe promotion as a second job

"It's like a job in itself — you'd almost need to hire someone." — Andrea

77%

Creators

want to reach beyond their immediate circle

"I want my offers to reach the right audiences — not just friends." — Leo

85%

Creators

Uses Instagram, even though they dislike it.

“There’s something sensitive about self-promotion on social media.”

We weren't looking at a discovery problem. We were looking at a participation problem. Creators didn't lack talent — they lacked infrastructure. The tools forced a choice between too public and too private. Brilliant work went unseen.

03 — The Market

What existing platforms offer — and what they're missing

None connect discovery and creation in one place. None are built around European privacy values. That's the gap SPHAER fills.

Platform

Strength

Missing

Instagram

Massive reach & visual promotion

No local focus or structured events

Meetup

Event discovery

No creator ecosystem

Fiverr/Upwork

Freelance marketplace & services

No community or local connections

Facebook Events

Wide event listing distribution

Privacy concerns & algorithm fatigue

nebenan

Hyperlocal neighborhood connection

Limited cultural & creator focus

rausgegangen

Cultural listings

No participation layer

Three questions shaped everything that followed:

"How might we make the platform useful before any network exists? How might we let people explore their city in the way that suits them best? How might we connect residents and creators without sacrificing privacy?"

03 — Who I Designed For

Residents can't find the right offers. Creators can't reach the right people.

The gap between them is where SPHAER lives.

Carl

the Explorer

Architect. Kreuzberg. Curious, busy, slightly disconnected from his own city. He wants to know what's happening around him workshops, screenings, community moments without spending an hour searching for it. He finds out too late. He goes alone or not at all.

Lea Weber

the Creator

Digital filmmaker. 11 years experience. She runs Collaborating On Set, a workshop for film crews on staying calm and creative under pressure. She wants to reach people who'd genuinely value her work. A structured space where sharing feels natural, not performative.

Their paths cross when Carl finds Lea's workshop in the feed and books it. That single moment is the entire product thesis made tangible.

One platform. Three intentions Discover what's happening around you. Belong to communities that match who you are. Share your work with the right people.

03 — Design Decisions

What I Built and Why Four Things That Matter The Thinking Behind It

1 · Discovery as a system

Feed for browsing. Map with walking distances. Mural — a horizontal wall of posters recreating walking past a Berlin Litfaßsäule. Every activity title should feel worth showing up for.

2 · Hick's Law in the search

Originally all category tags were visible at once.

Too many choices creates paralysis. Solution: clean search bar categories appear only when you tap it. Options available when needed, invisible when not.

3 · Participation as invitation

The + button offers three choices — activity, circle, poster. Not ten. Creators get a dedicated space where sharing work feels legitimate, not performative.

4 · Privacy in the moment

Location asked after sign-up, not before. No date of birth. Creators choose their audience before writing. Every field removed was a trust decision.

03 — The Design Language

The visual language is intentionally restrained. A black and white base across every screen — no competing colors, no decorative fills. The reasoning was simple: creators bring the color. Their posters, workshop images, and event covers are already rich and varied.

Color Palette

I chose not to use a primary brand color. Five neutrals structure the entire interface near black, pure white, a cool off-white background, subtle borders, and secondary gray. The reasoning was simple: the content brings the color. Creator posters, event photography, and workshop covers are already visually rich. A quiet UI lets them breathe.

Text · buttons. active elements

Near Black

#2B2A27

Backgrounds

Pure White

#FFFFFF

Borders · inactive states

Light gray-blue

#E0E4EB

Secondary text · inactive labels

Mid gray

#949494

Links

Blue

#3572C7

Format

I chose portrait A-format for activity cards the same proportions as a physical poster. Creators already design posters for their events. On SPHAER, that poster becomes the card. No reformatting, no cropping. The content arrives exactly as intended.

Poster A-format

Circle cards use a circular image crop. One glance and you know whether you're looking at something happening or somewhere to belong.

Typography & Iconography

Headlines use ABC Arizona Mix Variable warm, editorial, every activity title feels worth showing up for. Body text and UI labels use SF Pro, clean, legible, native to iOS.

H1 - HEADLINE/Title . 22/Auto

Headline

H2 - HEADLINE/Title . 20/Auto

Headline

H3 - Headings/Body/CTA . 22/auto

Headline

H4 - Headings/CTA . 18/auto

Headline

H3 - Body . 14/auto

Headline

phosphor icons

Apple SF Symbols

03 — The Outcome

Two user types. Three content layers. Five decisions. One privacy-first European platform — designed as if it would launch.

03 — What I Learned

This project shifted my perspective from designing interfaces to designing social dynamics. What stood out most: participation depends on trust and context — not just access to information.